Thanks for your interest in our research!

Here you can find a list of our publications. Some of our research is subject to non-disclosure so not all has been published, and is not available.



  1. Sean Mondesire, Douglas Maxwell, Jonathan Stevens, Steven Zielinski and Glenn Martin. Physics Engine Benchmarking in Three-Dimensional Virtual World Simulation. In MODSIM World 2016. April 2016. BibTeX

    @inproceedings{mondesire:2016,
    	author = "Mondesire, Sean and Maxwell, Douglas and Stevens, Jonathan and Zielinski, Steven and Martin, Glenn",
    	title = "Physics Engine Benchmarking in Three-Dimensional Virtual World Simulation",
    	booktitle = "MODSIM World 2016",
    	year = 2016,
    	month = "April",
    	address = "Virginia Beach, VA"
    }
    
  2. Glenn A Martin, Christopher Gouge and Ali Orooji. A Submission and Adjudication System to Track Training and Enhance Performance. In International Conference on Internet Computing (World Congress on Computing. July 2012. BibTeX

    @inproceedings{martin:2012a,
    	author = "Martin, Glenn A. and Gouge, Christopher and Orooji, Ali",
    	title = "A Submission and Adjudication System to Track Training and Enhance Performance",
    	booktitle = "International Conference on Internet Computing (World Congress on Computing",
    	year = 2012,
    	month = "July",
    	address = "Las Vegas, NV"
    }
    
  3. Glenn A Martin, Charles E Hughes and Michael J Moshell. Analysis of a Procedural System for Automatic Scenario Generation. In Applied Human Factors and Ergonomics. July 2012. BibTeX

    @inproceedings{martin:2012b,
    	author = "Martin, Glenn A. and Hughes, Charles E. and Moshell, J. Michael",
    	title = "Analysis of a Procedural System for Automatic Scenario Generation",
    	booktitle = "Applied Human Factors and Ergonomics",
    	year = 2012,
    	month = "July",
    	address = "San Francisco, CA"
    }
    
  4. Glenn A Martin, Casey Thurston and Jason Daly. An After Action Review Engine for Training in Multiple Areas. In Human Computer Interaction International. July 2011. BibTeX

    @inproceedings{martin:2011a,
    	author = "Martin, Glenn A. and Thurston, Casey and Daly, Jason",
    	title = "An After Action Review Engine for Training in Multiple Areas",
    	booktitle = "Human Computer Interaction International",
    	year = 2011,
    	month = "July",
    	address = "Orlando, FL"
    }
    
  5. Casey Thurston and Glenn A Martin. A Generic After Action Review Capability for Game-based Training. In Human Computer Interaction International. July 2011. BibTeX

    @inproceedings{thurston:2011,
    	author = "Thurston, Casey and Martin, Glenn A.",
    	title = "A Generic After Action Review Capability for Game-based Training",
    	booktitle = "Human Computer Interaction International",
    	year = 2011,
    	month = "July",
    	address = "Orlando, FL"
    }
    
  6. Matt Fontaine, Glenn A Martin, Jason Daly and Casey Thurston. Technological and Usability-based Aspects of Distributed After Action Review in a Game-based Training Setting. In Human Computer Interaction International. July 2011. BibTeX

    @inproceedings{fontaine:2011,
    	author = "Fontaine, Matt and Martin, Glenn A. and Daly, Jason and Thurston, Casey",
    	title = "Technological and Usability-based Aspects of Distributed After Action Review in a Game-based Training Setting",
    	booktitle = "Human Computer Interaction International",
    	year = 2011,
    	month = "July",
    	address = "Orlando, FL"
    }
    
  7. Shehan Sirigampola, Steven Zielinski, Glenn A Martin, Jason Daly and Jaime Flores. Viability of Mobile Devices for Training Purposes. In Human Computer Interaction International. July 2011. BibTeX

    @inproceedings{sirigampola:2011,
    	author = "Sirigampola, Shehan and Zielinski, Steven and Martin, Glenn A. and Daly, Jason and Flores, Jaime",
    	title = "Viability of Mobile Devices for Training Purposes",
    	booktitle = "Human Computer Interaction International",
    	year = 2011,
    	month = "July",
    	address = "Orlando, FL"
    }
    
  8. Jaime Flores, Glenn A Martin and Paula Durlach. A Testbed for Exploring Human-Robot Interaction with Unmanned Aerial and Ground Vehicles. In Human Computer Interaction International. July 2011. BibTeX

    @inproceedings{flores:2011,
    	author = "Flores, Jaime and Martin, Glenn A. and Durlach, Paula",
    	title = "A Testbed for Exploring Human-Robot Interaction with Unmanned Aerial and Ground Vehicles",
    	booktitle = "Human Computer Interaction International",
    	year = 2011,
    	month = "July",
    	address = "Orlando, FL"
    }
    
  9. Robert Louden, Matt Fontaine, Glenn A Martin, Jason Daly and Sae Schatz. User Interface and Information Management of Scenarios. In Human Computer Interaction International. July 2011. BibTeX

    @inproceedings{louden:2011,
    	author = "Louden, Robert and Fontaine, Matt and Martin, Glenn A. and Daly, Jason and Schatz, Sae",
    	title = "User Interface and Information Management of Scenarios",
    	booktitle = "Human Computer Interaction International",
    	year = 2011,
    	month = "July",
    	address = "Orlando, FL"
    }
    
  10. Glenn A Martin, Christopher Gouge and Ali Orooji. A Team Registration System to Support Tracking Training and Enhancing Performance. In International Conference on Internet Computing (World Congress on Computing. July 2011. BibTeX

    @inproceedings{martin:2011b,
    	author = "Martin, Glenn A. and Gouge, Christopher and Orooji, Ali",
    	title = "A Team Registration System to Support Tracking Training and Enhancing Performance",
    	booktitle = "International Conference on Internet Computing (World Congress on Computing",
    	year = 2011,
    	month = "July",
    	address = "Las Vegas, NV"
    }
    
  11. Glenn A Martin, Sae Schatz, Charles E Hughes and Denise Nicholson. What is a Scenario? Operationalizing Training Scenarios for Automatic Generation. In Applied Human Factors and Ergonomics. July 2010. BibTeX

    @inproceedings{martin:2010c,
    	author = "Martin, Glenn A. and Schatz, Sae and Hughes, Charles E. and Nicholson, Denise",
    	title = "What is a Scenario? Operationalizing Training Scenarios for Automatic Generation",
    	booktitle = "Applied Human Factors and Ergonomics",
    	year = 2010,
    	month = "July",
    	address = "Miami, FL"
    }
    
  12. Glenn A Martin, Charles E Hughes, Sae Schatz and Denise Nicholson. The Use of Functional L-Systems for Scenario Generation in Serious Games. In Foundations of Digital Games (Workshop on Procedural Content Generation). June 2010. BibTeX

    @inproceedings{martin:2010b,
    	author = "Martin, Glenn A. and Hughes, Charles E. and Schatz, Sae and Nicholson, Denise",
    	title = "The Use of Functional L-Systems for Scenario Generation in Serious Games",
    	booktitle = "Foundations of Digital Games (Workshop on Procedural Content Generation)",
    	year = 2010,
    	month = "June",
    	address = "Monterrey, CA"
    }
    
  13. Glenn A Martin and Charles E Hughes. A Scenario Generation Framework for Automating Instructional Support in Scenario-based Training. In Military Modeling and Simulation. April 2010. BibTeX

    @inproceedings{martin:2010a,
    	author = "Martin, Glenn A. and Hughes, Charles E.",
    	title = "A Scenario Generation Framework for Automating Instructional Support in Scenario-based Training",
    	booktitle = "Military Modeling and Simulation",
    	year = 2010,
    	month = "April",
    	address = "Orlando, FL"
    }
    
  14. Christopher Ellis, Pavel Babenko, Brian Goldiez, Jason Daly and Glenn A Martin. Dynamic Terrain for Multiuser Real-Time Environments. IEEE Computer Graphics and Applications 30(1):, January 2010. BibTeX

    @article{ellis:2010,
    	author = "Ellis, Christopher and Babenko, Pavel and Goldiez, Brian and Daly, Jason and Martin, Glenn A.",
    	title = "Dynamic Terrain for Multiuser Real-Time Environments",
    	journal = "IEEE Computer Graphics and Applications",
    	year = 2010,
    	volume = 30,
    	number = 1,
    	pages = "",
    	month = "January"
    }